The primary target audience of the company would be individuals and organizations that are interested in participating in the metaverse ecosystem. This would include the following:
Gamers and Gaming companies –The metaverse-based gateways would offer new and exciting opportunities for gamers and gaming companies by enabling them to access and participate in the virtual world.
Businesses and Marketers – The Company’s metaverse-based gateways would offer new opportunities for marketing and advertising, and businesses and marketers would be interested in leveraging the metaverse to reach new audiences and promote their products and services.
Socializers and Content Creators – The Company’s metaverse-based gateways would also provide individuals and organizations interested in socializing and content creation with a new way to connect with others and create and share content.
TAM $xx trillion
The global market for metaverse is projected to reach a revised size of $xxx Billion by 2027.
SAM $xx billion
[Target Location Market]’s metaverse market by 2027.
SOM $xx billion
[Company Name] would be able to capture a respectable share of the serviceable available market by the end of the year 2027.